Holy
- Holy Light: Beam of light harms enemies or helps allies; various flavors.
- Aura: Aura of light causes subtle effects on a large area.
- Consecrate: Area is blessed with light, causing various effects.
- Symbol: Symbol of light causes various effects.
- Supermove idea: Tetragrammaton
- Archon: Gain the service of a celestial companion.
- 1 - Lantern Archon: a simple ball of light with a few useful tricks.
- 2 - Ghaele Eladrin: a helpful spirit of colorful light with many useful powers.
- 3 - Sword Archon: a powerful warrior of light.
- 4 - Astral Deva: a cosmic angel that doesn't mess around.
- 5 - Solar: an archangel empowered by divine fury.
- Aspect of the Divine: You gain a small, permanent divine quality.
- Avatar: You can briefly become demidivine, becoming nigh invulnerable and harnessing unlimited magical energy.
- Transcendence: You become partially celestial.
- Avatar: You can briefly become demidivine, becoming nigh invulnerable and harnessing unlimited magical energy.
- Holy Word: Various effects.
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Vows
You can take these for free, but you must maintain the vow to keep the power.
- Vow of Chastity: You may not participate in carnal pleasures. In return, you gain +5 to Willpower to resist charm and compulsion effects, and a stacking +5 bonus to said saves for each failed save against the same effect.
- Vow of Poverty: ...
- Vow of Peace: Gain an Aura of Peace wherein evil supernatural creatures can not step with in 5 square radius
Feats
Rank 1
- Holy Fire: You can augment any fire spell to inflict holy fire damage by spending 1 Mana.
- Suffer no Evil Requires Vow of Peace: Evil super natural creatures when within your Aura of Peace suffer spell damage, each round they remain in the aura the damage is magnified 100%.
Rank 2
- Judgment: At-will, free, long range; you target an ongoing damage effect currently affecting an enemy. Each time it inflicts damage, that damage increases by 100%. Costs 1 Mana.
- Sacred Strike: Holy Damage Bypasses Armor DR and Block.